![]() ![]() Once we have this mystery synopsis set, we flush out characters and story points to a full narrative outline. Players make these discoveries with Nancy as they investigate, whether that’s deciphering hieroglyphics in Tomb of the Lost Queen or learning the basics of coding in Codes & Clues.įor story based mystery adventure games such as ours, we begin with the five Ws of investigation: who, what, where, when, and why. Her detective work provides logical opportunities to integrate learning into games in a fun and unassuming way. How do you translate a Nancy Drew story into an engaging experience for players?Ĭathy: One of the great things about Nancy is that she’s a curious person. ![]() ![]() Turns out this drive to find alternative solutions is a perfect fit for game development. My earliest game experience, King’s Quest IV: The Perils of Rosella, cemented a lifelong gaming love of logic, puzzles, and looking for loopholes. Jeanne: I am lucky enough to have parents who encouraged learning and grew up surrounded by STEAM. Though animation was what lead me to games, I received the opportunity to assist in design and quickly realized design was a great match for me. The liberal arts background is actually an ideal match for design, as I need to pull from various subjects (such as language, math, science, theater or art) for any given game. Interested in becoming an animator but wanting a broader education, I received my B.A. When did you become interested in developing and testing video games?Ĭathy: I discovered design in a roundabout way through computer graphics. Jeanne and Cathy researching for Nancy Drew: Tomb of the Lost Queen. ![]()
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January 2023
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